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blueprint.create

Creates a temporary blueprint object which can be used to update a dimension hierarchy. This is useful when the depth of a hierarchy is not easily predictable.

When published the blueprint will add elements to both the hierarchy and its underlying dimension as required.

js
hierarchy.blueprint.create(blueprintIdentifier)
hierarchy.blueprint.create(blueprintIdentifier)

Parameters

  • blueprintIdentifier - An identifier used when later referencing the created blueprint.

Example

js
hierarchy.blueprint.create("Default");
hierarchy.blueprint.create("Default");